Illustration and Visual Narrative// Task 1 Exercise

 Chan Siew NI #0352518 BDCM
27/8-17/9(Week 1-4)
Illustration and Visual Narrative
Exercises 1 (Vormator And Game Card Design)

Lectures
week 1 (27/8)- In the first class, Ms Anis and Ms Jennifer gave us a brief about the modules and the overall timeline. They also explained all the exercises and also the final project. We will be learning how to create an own character, comics and also motion comics.
Week 2(3/9): In this class, Ms Jennifer teaches us how to use Adobe Illustrator to draw our vormator character. She also show us the layout of the software. It seems to be easy but it is actually very hard...After that Ms Anis check our sketching and gave some opinion to it. And after that Ms Anis started the lecture class and she introduced us the importance of character design and how to make the character become unique.
Figure 2: Ms Jennifer teaching Illustrator, 3/9/21
1. Shapes
Shapes is what set the iconic look so it's very important to a character.
Figure 2.1: Examples of shapes in Aladdin 
2. Colour
Different choices of colours gave an different impression on a character.
Figure 2.2 : Colour Study 
3.Emphasis and Contrast
It is important to make your character become outstanding and also memorable so that people after seeing it will not forget it.

Figure 2.3: Genie From Aladdin 
4. Harmony
Every component(shapes , lines , colours , motifs , patterns) you put in must work together like they compliment each others. A balance of visual elements that has a Visual Heirachy 
Figure 2.4:Kamisako Ayaka From Genshin Impact 

5.Expression/Poses
The viewer will remember the character by its behavior , quirks, personalities that are visually shown.
Figure 2.5: Some Characters Poses from Genshin Impact

Week 3(10/9):In this class , Ms Jennifer teaches us how to unite the shapes , how to make color gradient and also how to make a game card design. She also show us how to use a tool called 'knife' in Adobe illustrator. Then, Ms Anis and Ms Jennifer checked our vormator character and gave us some suggestions. After that, Ms Anis start the lecture and today's topic is about composition studies.

Figure 3: Ms Jennifer teaching how to make color gradient , 10/9

Figure 3.1: Ms Jennifer teaching how to make game card , 10/9

Figure 3.2: Lecture slides: Types of Shots  
  1. Establishing: a very wide shot used at the start of a sequence. It’s used to
    introduce 
    the context in which the action takes place
  2. Bird's eye view (shot from top) : offers a perspective similar to that which birds see while flying
  3. Framing: captures the subject within a wide view of their surroundings. This type of camera shot is commonly used to set the scene. It gives viewers a sense of perspective as they can see how the subject relates to their environment.
  4. Medium shot: used to reveal more details on the subject, capturing them from the waist up
  5. Close-up: frames the subject’s face in order to focus on their emotions
  6. Worm's eye view (shot from bottom): commonly used to capture tall elements in the scene

Figure3.3: Lecture Slides: Positive vs Negative spaces
Positive & Negative Spaces
Positive space is your subject. This can be a person, a car, a tree, or a house. Negative space is everything in the frame that's not the subject of your focus. Negative space gives the eyes a place to rest. Negative space can be many things such as blank walls, open landscapes, or out of focus trees.

Figure 3.4: Lecture Slides: Tips for good composition 

Figure 3.5: Black &white image

If you are not sure that your pictures is good or bad , try to change it to black and white!
Figure3.6: Lecture Slides
Week 4(17/9):
In this class, Ms Anis first begin with lecture , today she teaches us about perspectives. Then, they gave us some reviews on our game card design. After that Ms Jennifer continued teaches us to use Adobe Illustrator. She make a background for the vormator character and She also teaches us how to make some gradient element such as sun and clouds. She also teaches us how to use clipping mask when we do this exercise.
Figure4 :Ms Jennifer teaching how to make game card and background

Perspective: an illusion, a representative of objects that can make 2D looks like 3D
There are few types of perspectives:
1. one point
Figure4.1 : One point perspective sources from Google
2. two point
Figure 4.2: Two points perspective sources from Google
3. three point

Figure 4.3: Three points perspective sources from Google
4. four to five point(fisheye)
Figure 4.4: four to five points perspective by awlaux sources from Google

A Method to create perspective: add layers to depict depth



INTRODUCES



Task 1 : Vormator Character
Ms Anis introduce us the vormator challenge and ask us to sketch out a vormator by next week. There are 8 different shapes given to create a character and we can not stretch the shapes.

Figure 1: Vormator elements

With those shapes I started to draw using tablet.
Figure 1.1: Digital Sketching (without colour), 1/9/21
Figure 1.2:Digital sketching(coloured),1/9/21
Honestly, I am not satisfied with my sketch, so I decided to draw it directly on Adobe Illustrator, after many times of changing , at the end it come out three different vormator character.

Visual Research

Figure 2: Cute Character from Karen Teixiera Sources From Pinterest
Figure 2.1: Cute character from Jennie sources from Pinterest 
Inspiration 
Figure2.2: Dragonair from Pokemon 
Work Progression
Figure 3: Cambee 
So this is the first vormator that I create using adobe illustrator and I named it 'Cambee' because it let me think of the bees and the head looks like a flower.
Figure 3.1: Ragen
And this is the second vormator that I create and I named it 'Ragen' because it looks like a little dragon with an fire tails.
Figure 3.2: Mashi
This is the third vormator that I create and I named it 'Mashi' because the inspiration is from mushroom with a cute head and it also has a fire tail.  

Final Vormator Character Outcome
In the conclusion , I decided to choose Ragen as my vormator character
Figure 4: 'Ragen' after changes
Task 2: Game Card Design

Visual Research
Figure 5: Card Design sources from Pinterest
Figure 5.1: Fire logo sources from Google
Work Progress
I made a story for Ragen , It is a character with 'fire' power and It lives in desert. When it met enemies it will attack them using its tail with fire. Besides, it will also change the skin colors to protect itself.
Figure 5.2: Sketching the fire element

Figure5.3: Version 1 done by Adobe illustrator , 18/9
I am quite not satisfied with the outcome so I decided to redo it.
Figure 5.4: Version 2 done by Adobe illustrator, 21/9

Figure 5.5: Comparison between version 1(left)&2(right)
I think version 2 is much better because it is way more smoother. 
Figure 5.6: Progression of making the background ,  21/9 
I started to make a background for Ragen and I try to make something like desert. I am also using the technique that taught by Ms Jennifer to make a gradient sun. I also tried to use masking to make the ground look like sand.

Figure 5.7: Final Outcome of the background , 21/9

Figure 5.8:  Progression of making the game card, 21/9

Final Outcome
Vormator Character
Figure 6: Vormator Design final outcome

Figure 6.1: Vormator design with background final outcome



Game Card Design

Figure 6.2: Game card design final outcome(front)
Figure 6.3: Game card design final outcome(back)

Figure6.4: Game card design final outcome(Front and Back)

Final Outcome(PDF)

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FEEDBACK
Week 3
Specific Feedback : Ms Anis and Ms Jennifer said that I must have an answer that why am I choosing this character and also why do I like this character. 


REFLECTION
I have learned a lot in this exercise because I don't know how to use Adobe Illustrator at first. Ms Jennifer taught us various types of tools that we can use in Adobe Illustrator and It really helped me a lot as a beginner. I think that this exercise is quite fun and at the same time it is also quite hard. I can see my classmate's works during the class and I feel that I have so much to improve. I will also listen to Ms Anis's suggestion that we should really observed what we see in the real life to train our 'designer's eyes'.





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