Game Studies // Journal
29/8-12/12/22 Week 1- Week 15
Chan Siew Ni #0352518
Bachelor of Design in Creative Media
Bachelor of Design in Creative Media
Game Studies // Exercises
INSTRUCTION
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LECTURES
Week 1: Today is Malaysia Independence Day so it will be no class.
Week 2: Today, Dr Charles has brief us about the module overview and also
explained to us that there's a game in any culture. He also briefs us on
what we going to do and what to expect in next week. And for today, we
formed a group for our further work as we had to work in a team to propose
the game.
Week 3: Dr Charles introduce us to some types of games
Week 4:
Three-dimensionality
Component of Gameplay Immersion:
1. Sensory immersion
2. Challenge-based immersion
3. Imaginative immersion
Week 5:
Multisensory:
1. Motivation
2. Engaging
3. Appealing
4. Replayable
5. Social- brings people together
"Every experience you had in a game is DATA"
Prototype:
1. Design a prototype
2. Playtest your prototype (Embrace failure, be critical, and more
experiential)
3. Analyze what happened
4. Back to step 1, keep developing the prototype
Iterative Design VS Design Thinking
- The user is always the centre of the design
Figure 1.2: Prototyping process
Week 6: From this week onwards, there will be no more physical class and we have to focus on completing our game development. We must manage our time and every week should make a schedule with Dr Charles for consultation.
GAME STUDIES // EXERCISES
Exercises 1: Personal Game History
Task: We have been required to mind map the games that we played before
since we are young until now. We shall have a less than 3 mins presentation
for the following week.
Exercises 2 // Group Work: Games Proposal
Task: Find out the current issues or problems that come from our daily
life or from an existing game so that we could design or redesign a
tabletop game. We are required to show our ideas next week.
Figure 2: Work progress on proposal idea (inspiration)
Figure 2.1: Work progress on proposal idea (Problem statement)
Figure 2.2: Work progress on proposal idea (idea)
Week 3 Task: We were required to do the suggestion feedback from Dr
Charles and show him by the following week. We have to design the
storyline of our game and it needs some dialogue.
Week 4 Task: We are required to think about the storyline again due to
the story is too typical.
Week 5 Task: We are required to elaborate and complete the whole storyline. Then, we are required to draw out our map on physical paper and also bring some characters to play with for the following week.
Week 6 Task: Finalize the storyline and start developing the game
Week 7- 12 Task: Developing the game
Figure 4: Work progress on creating the map
Figure 4.1: Work progress on compositing the action
Figure 4.2: Work progress on compositing the action
Figure 4.3: Work progress on designing the map
Figure 4.4: Work progress on the expression of NPC
Figure 4.5: Testing out the game
Week 13-15 Task: Find out the bugs and improvised the game
After Sim and Hazeem have done the game, we then download the executable
file and test out the game. Then, we found that there are many bugs and
problems occurring so we listed them down and asked them to fix them. After
several versions, finally we got our refining version of the game that we
were all satisfied with.
Figure 5: a different versions of Hatred
Week 16 Task: Finalize the Game
For this week, We focus on documenting everything including our
progression and process. We compile documents in our group
sites.
SUBMISSION OF GAME STUDIES
Exercise 1// Personal Game History
Individual Exercise
Exercise 2 - 5 // Group Project
Our Group Sites link:
LINK
Final Project (Game "Hatred")
<iframe frameborder="0" src="https://itch.io/embed-upload/6989122?color=333333" allowfullscreen="" width="640" height="380"><a href="https://hatredd.itch.io/hatred">Play Hatred on itch.io</a></iframe>
Group Sites: https://sites.google.com/view/errrma/home?authuser=0
FEEDBACK
Week 3: Dr Charles said that overall our idea is workable, we just had to
think about our storyline since our game is a story-based game. For the
following week, we should have a complete storyline with some simple
dialogue so that we can act it out.
Week 4: Dr Charles said that currently our story is quite typical and he
can predict the ending so he suggest we make a story that is more
interesting as we can add some fantasy elements to enhance the game.
Week 5: Dr Charles had approved our storyline and he suggested we make a
physical map for the following week so that we could play around with the
physical map and make some changes.
Week 6: Dr Charles said that right now the story is too linear and silly
because we don't give the players a stronger feeling of the reason the
girl would choose the ring from the coke can instead of choosing the
diamond necklace.
Week 14: Dr Charles said that our story narrative is good it's just the
mechanics of the game should be improvised as now he doesn't know which to
press and which to not press and he said our game should have a feeling of
'guiding the player by not guiding it' means that by giving the player
some hidden clues to guide them goes smoothly to the right path.
REFLECTIONS
Throughout the whole process of this module, I felt satisfied and happy
because I think that the game that we design is quite good. Although the
story narrative part is so overwhelming because we change too many times
and the details of every story part are complex. I am glad that the final
result of this game was to my expectation and I think it's meaningful. The
only problem will be there's not very sufficient time as we know that
developing a game is not easy to progress and we had lots of other
assignments and some of our groupmates have got exams. But end up, we
managed to develop a game!












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