Application Design I // Project 3// Low Fidelity App Design Prototype

 

26/10 - 13/11/22 Week 9- Week 11
Chan Siew Ni #0352518
Bachelor of Design in Creative Media
Application Design I // Low Fidelity App Design Prototype

INSTRUCTIONS

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LECTURES




PROJECT 3// LOW FIDELITY APP DESIGN PROTOTYPE

Task: Based on the proposal that we conducted from the previous task, we then need to start designing the low-fidelity prototype and let the users test out the app to see whether the app is workable or not. The low-fidelity prototype should be black and white and it must contain the flow of the app.

Figure 1: Work Progress on designing the lo-fi prototype

Figure 1.1: Work Progress on designing the lo-fi prototype

Figure 1.2: Work Progress on designing the lo-fi prototype

Figure 1.3: Work Progress on designing the lo-fi prototype



User Acceptance Testing 
I started the test by setting up the question that I want to ask the users. Then, I also set up some tasks that required the user to do so that the user can give feedback on the usability of the app.

When the test is started, I record it as evidence and also benefits me to rewatch it to see which parts need to be improvised to let users have a better experience while using the app.

Final Submission of User Acceptance Test (Document)
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Screen Recording Videos: 

Link to view Low Fidelity App Prototype:

Project 3 // Low Fidelity App Design Prototype // Figma





FEEDBACK 

Week 11:
Mr Shamsul said that my UI Style Guide overall has complete just left the icon and symbols that are used in the app. Then, he asked me to complete the lo-fi prototype by this week and I shall start my user ability testing to see whether the app is workable or not.

Week 13: 
Mr Shamsul said that I shall finalise my hi-fi prototype by this week and submit the lo-fi prototype.



REFLECTIONS
For the stage, I could already see how the app will work and I felt happy to see the results as I think it has the potential and I think it could be a useful app for the users. I have learned to design the layout of the app to enhance the overall user experience. I also know that the composition of buttons and information could determine the smoothness of the user using the app.















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